简介:What happens when computer-generated video game images usurp film as the predominant medium of visuaWhat happens when computer-generated video game images usurp film as the predominant medium of visual world-making? Harun Farocki’s four-part Parallel I–IV (2012–14) takes up this question tracing how video games have developed from two-dimensional schematics to photorealistic environments.详情
年初看的,又一次啊原来我想做的已经有人做过了()
用电影的角度去看待游戏,其实给我一个蛮大的惊喜的,游戏所建构的世界其实就仿佛我们每个人脑海中建构的世界,它有它的逻辑和自洽就可以完美的从开始到结束了。
8bit让人怀念
穿过世界的孔隙
从真实-虚拟影像的并置,到虚拟物质的并置,再到最后并置取消,一切界限消失,只剩下游戏画面,我们和虚拟的界限也在一步步消失。只是旁白的作用,不用解释那么多可能会好一些?
影像糊口,游戏养生。